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"New to the series is the fort-building system, which allows you to create and manage multiple forts along the map to gain different stat buffs and store items.
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In my 15-20 hour playthrough, I only felt the need to come back to a fort a handful of times, as I wasn’t pressed for any small stat buffs it could offer. In theory, this idea is great for those who want to completely max out their stats, but in practice, this mechanic is entirely avoidable and feels most fitting in a free-to-play experience. New to the series is the fort-building system, which allows you to create and manage multiple forts along the map to gain different stat buffs and store items. You can buy either a base weapon or gamble on a random item for a set price, but ever since Destiny’s Xur, lacking any form of higher-level gear salesman misses the mark. Respawning takes up to 10% of your coins if you don’t want to warp back to town, and there’s almost no market for gear whatsoever. The entire economy feels made for a free-to-play game, as there’s a lack of any real market and many things cost more than they should. On the other side of the development cycle coin are the relics of when this game was a free-to-play MMO, relics that are mostly covered but sometimes rear their heads without warning. There’s an inherent decision between spreading your skill points across many skills or focusing in and making one or two as powerful as they can be, and I found that having fewer, more powerful attacks, combined with the basic weapons, was almost always enough to get by. When you look outside of the best skills, though, while there is a good selection of skills that counterbalance each other, including ones for my character that built up heat and others that used heat, it’s almost always easier to turn back to simple short and long-ranged weapons. " Torchlight 3’s fundamental aspects are passable and often interesting, and while it never takes the step to push itself above and beyond its predecessors, it’s great for a lighthearted, casual grind." Not only was it incredibly powerful, especially when upgraded, but it was also ridiculously fun to employ. For me, this came in the form of a massive fiery sword that slammed down on enemies and left a blazing trail in its wake. Once you reach a certain level, you can have up to nine unique attacks equipped, but, as is common for a game that allows for so much variation, it’s easy to find a powerful skill and become reliant on it. The gameplay itself is altogether relatively engaging, if not revolutionary. Also at the outset you select a relic that powers an additional skill tree and gives you powers like improved healing or fire control. From the outset you choose from one of four default classes, ranging from the traditional archetypes of strength to finesse, balance to technique. You take your created character through an increasingly difficult series of dungeons to complete both the contextual goal of saving Novastraia and the practical one of improving your character with better stats, improved buffs, and, most importantly, better loot. At its heart, it’s still a straightforward isometric action RPG. Its fundamental aspects are passable and often interesting, and while it never takes the step to push itself above and beyond its predecessors, it’s great for a lighthearted, casual grind.įittingly for a game that has worked through so many labels, Torchlight III’s gameplay is a combination of various elements of the premium dungeon crawler the series is known to be and the freemium MMO that this game initially was. There are pieces of every stage of its development lying around, but it doesn’t quite seamlessly piece everything together.
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Ultimately, it’s settled on a direct continuation of the series, an online or offline action RPG dungeon crawler in the vein of Diablo whose primary goal is simply get the best loot possible. Since its predecessor’s initial release in 2012, the follow-up has been labeled an MMO, a dungeon crawler, free-to-play, premium, online, offline, and everything in between.
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The road to release for Torchlight III has been anything but traditional.