The bosses in the game have a larger health bar, but they are easy to defeat because they deal little damage and lack invincibility frames. Alternatively, this may suggest that the game may have used an completely original engine. There may be more updated versions present on multicarts. The game's raw tile data also suggests that other games' code was copy and pasted (tiles from Omega Race and Super Ping-Pong could be found, for instance), suggesting that this version may have been a work in progress that was shipped out unintentionally. The music tracks are original compositions based on the Saturn and PS1 mixes, as are the sound effects. There are also many graphical glitches, including a large black space in the intro stage's background. The graphics are mostly ported from the original game, although the armor's sprite is taken from the first Mega Man X game.
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The game still has the possibility for the player to expand X's life meter by picking up hearts scattered across levels, but if the player picks one up with an already full health bar, the game will crash. Pausing the game doesn't bring up the weapon select screen. Some Mavericks appear on the wrong stages, such as Blizzard Buffalo appearing at the end of the intro stage.
![megaman x3 box art megaman x3 box art](https://vistapointe.net/images/mega-man-x-3.jpg)
![megaman x3 box art megaman x3 box art](https://i.ytimg.com/vi/uJzGW1B8U6Y/maxresdefault.jpg)
As well as this, all of the cutscenes from the original are missing and the rooms they take place in are empty. Despite being a straight port, this game has many things missing from other versions, including the removal of Ride Armors, Toxic Seahorse, and Blast Hornet, as well as some stages leading to the wrong place, like Doppler Fortress leading to a modified version of Volt Catfish's stage instead. This game is a port of the Saturn version. Fighting Blizzard Buffalo on the intro stage, even though this didn't occur in the original game.